Before we launched Rollercoaster Tycoon World we were receiving feedback about frame rate issues that we weren’t seeing on our end sometimes. We were just a bit shy and afraid of things like frame rates. One of the game’s criticisms focused on its low quality visuals, and Chesnais says this was due to the team being nervous about the game’s performance. There is a lot to come, and we have a post-launch plan to introduce new features.” It’s a long run, this isn’t a hit and run project, we’re not about to walk away. But if you look at the number of concurrent users – people playing the game – I think it is pretty good. We have had a number of negative reactions from launch,” said Atari CEO Frederic Chesnais.
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